Todd Parsons

tɒd pɑ:sənz (he/him)


MSC Psychological Research Methods
BSc Psychology

I attended GAW in 2019, hosted that year by TU Delft. The game in question that year was No Man's Sky; an open-world, procedurally-generated survival game in which you play as a stranded explorer on a hostile planet, slowly gaining new technologies and eventually blasting off to explore the galaxy.

My research looks at players' biological responses to in-game events, and how these can be modulated by their relationship to their avatar. So I had brought with me a Neulog Edulogger to measure GSR during gameplay, which I ran in MATLAB 2019, using code I had written in my role as a technician. This footage is from myself playing No Man's Sky, with my Galvanic Skin Response (GSR) data from the same time - both tonic (gradual) and phasic (immediate) - overlaid for side-by-side comparison.

Footage from the workshop. I'm playing No Man's Sky whilst measuring my GSR.

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